[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"map-the-blue-maelstrom-":3,"changelog-maps-id.map.ship_graveyard_n":116},{"map":4,"monsters":113,"loot":115},{"id":5,"slug":6,"name":7,"display_name":8,"icon":9,"icon_url":10,"type":11,"game_type":12,"variant":13,"chapter":11,"chapter_name":7,"modes":14,"floors":18,"spawn_points":29,"patch":30,"patch_name":31,"season":32,"season_label":33,"patch_changed":34,"patch_changed_name":35,"is_new":36,"is_changed":37,"counts":38,"modules":42},"id.map.ship_graveyard_n","the-blue-maelstrom","The Blue Maelstrom","The Blue Maelstrom 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Bladehand's Refuge module.",{"slug":123,"title":124,"released_at":125,"reason":120,"snippet":126},"hotfix-118","Hotfix #118","2026-06-25","The item rarity restrictions for entering each dungeon in Normal mode have been adjusted. The Forgotten Castle allows up to Common rarity items, The Ashen Range up to Uncommon rarity items, The Frost Mountain up to Rare rarity items, and The Blue Maelstrom up to Epic rarity items.",{"slug":128,"title":129,"released_at":130,"reason":120,"snippet":131},"hotfix-117-1","Hotfix #117-1","2026-06-16","Fixed an issue where the ziplines did not appear in The Blue Maelstrom.",{"slug":133,"title":134,"released_at":135,"reason":120,"snippet":136},"hotfix-117","Hotfix #117","2026-06-11","Fixed an issue where players could become stuck between objects at a specific location within the Bladehand's Refuge module in The Blue Maelstrom.",{"slug":138,"title":139,"released_at":140,"reason":120,"snippet":141},"hotfix-116","Hotfix #116","2026-05-28","Fixed an issue where Druids could pass through walls in The Blue Maelstrom using Shapeshift.",{"slug":143,"title":144,"released_at":145,"reason":120,"snippet":146},"hotfix-115","Hotfix #115","2026-05-14","Fixed an issue where ores generated inside The Blue Maelstrom - Blue Hole module were buried underground.",{"slug":148,"title":149,"released_at":150,"reason":120,"snippet":151},"hotfix-113","Hotfix #113","2026-04-16","Fixed an issue where Druid's Rat form could be used to pass through the wall in front of the Key Room in the Ship's Rest module of The Blue Maelstrom.",{"slug":153,"title":154,"released_at":155,"reason":120,"snippet":156},"hotfix-111","Hotfix #111","2026-03-20","Fixed an issue in The Blue Maelstrom where certain rocks could visibly change shape due to LOD (Level of Detail) transitions.",{"slug":158,"title":159,"released_at":160,"reason":120,"snippet":161},"early-access-season-8","Early Access Season #8","2026-01-29","Fixed an issue where floating plants would appear in The Blue Maelstrom.",{"slug":163,"title":164,"released_at":165,"reason":120,"snippet":166},"hotfix-104","Hotfix #104","2025-12-23","Fixed an issue where the water surface of The Blue Maelstrom could fail to render correctly on certain graphics card configurations.",{"slug":168,"title":169,"released_at":170,"reason":120,"snippet":171},"hotfix-103","Hotfix #103","2025-12-18","Fixed an issue where players could pass through a ship placed at a specific location within the Circle Island module of The Blue Maelstrom.",{"slug":173,"title":174,"released_at":175,"reason":120,"snippet":176},"hotfix-102","Hotfix #102","2025-12-09","Fixed an issue in The Blue Maelstrom – Undersea Cave A module where monsters could get stuck on the environment and become unable to attack.",{"slug":178,"title":179,"released_at":180,"reason":120,"snippet":181},"hotfix-101","Hotfix #101","2025-11-27","Fixed an issue in The Blue Maelstrom – High-Roller where a fixed exit would be displayed on the minimap.",{"slug":183,"title":184,"released_at":185,"reason":120,"snippet":186},"hotfix-100","Hotfix #100","2025-11-20","Fixed an issue in The Blue Maelstrom – Bladehand's Refuge where the water surface near the boat would not render correctly.",{"slug":188,"title":189,"released_at":190,"reason":120,"snippet":191},"hotfix-99","Hotfix #99","2025-11-06","Fixed an issue in The Blue Maelstrom where some monsters could remain idle at certain locations.",{"slug":193,"title":194,"released_at":195,"reason":120,"snippet":196},"hotfix-98","Hotfix #98","2025-10-23","Fixed an issue in The Blue Maelstrom where water effects inside the ship might not display correctly.",{"slug":198,"title":199,"released_at":200,"reason":120,"snippet":201},"hotfix-97","Hotfix #97","2025-10-16","Fixed an issue where Druids transformed into rats or chickens would not be affected by the sea currents in The Blue Maelstrom.",{"slug":203,"title":204,"released_at":205,"reason":120,"snippet":206},"hotfix-96","Hotfix #96","2025-09-25","Fixed an issue where the sea in The Blue Maelstrom might not be visible under certain conditions.",{"slug":208,"title":209,"released_at":210,"reason":211,"snippet":212},"early-access-season-7","Early Access Season #7","2025-09-24","introduced","The Ship Graveyard – Test your sea-legs and head to the dangerous open waters with the release of the first chapter in a brand-new ‘The Blue Maelstrom’ campaign. Includes dozens of new monsters and two new bosses!"]