[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"patch-hotfix-120":3},{"row":4,"changes":22,"changeTotal":23},{"slug":5,"number":6,"kind":7,"title":8,"version":9,"build_version":9,"image_url":10,"released_at":11,"is_current":12,"source_url":13,"notes_html":14,"previous":15,"next":18,"changelog_url":21},"hotfix-120","120","hotfix","Hotfix #120","0.17.147.9207","https:\u002F\u002Fcdn.qa.darkerdb.com\u002Fcodex\u002Fcae7a4376ff29cd4764892a4fce27be26519d6fc9e70c1f5e210b3a0b849cc55","2026-07-23",false,"https:\u002F\u002Fdarkanddarker.com\u002Fnews\u002F205","\u003Cp>Greetings, Adventurers.\u003C\u002Fp>\u003Cp>We’d like to inform you of the latest changes applied in this update.\u003C\u002Fp>\u003Cp>IRONMACE\u003C\u002Fp>\u003Ch3>Bugfixes:\u003C\u002Fh3>\u003Cul>\u003Cli>Fixed an issue where the game could crash if the Detail or Recent Matches button was pressed immediately after entering the Leaderboard screen.\u003C\u002Fli>\u003Cli>Fixed an issue where canceling the Rogue&#039;s Play Dead too quickly and then using Tumble could cause the character to become unable to move.\u003C\u002Fli>\u003Cli>Fixed an issue where the Sorcerer&#039;s spellcasting wind-up animation, in which they extend their hand forward before casting, might not be visible to other players.\u003C\u002Fli>\u003Cli>Fixed an issue where the Cleric&#039;s Pain Offering, Confession, and Divine Grace could continuously increase an ally&#039;s Magical Healing whenever their effects were applied.\u003C\u002Fli>\u003Cli>Fixed an issue where the Wizard&#039;s Arcane Infusion could trigger when attacking corpses.\u003C\u002Fli>\u003Cli>Fixed an issue where using the Wizard&#039;s Transmutation to transform into a tree allowed players to see from an excessively high viewpoint.\u003C\u002Fli>\u003Cli>Fixed an issue where players could be launched into the air when moving over objects transformed by the Wizard&#039;s Transmutation.\u003C\u002Fli>\u003Cli>Fixed an issue where, after a successful shield block, repeatedly blocking and canceling before the next attack, an attack hitting the sword could incorrectly apply a blocking state to the sword.\u003C\u002Fli>\u003Cli>Fixed an issue where hit-scan spells, such as Zap and curse spells, would be hit location specific (such as headshot damage) when striking specific body parts.\u003C\u002Fli>\u003Cli>Fixed an issue where players could become unable to escape after defeating the Fire Colossus in Firedeep of The Goblin Cave.\u003C\u002Fli>\u003Cli>Fixed an issue where the Midnight Curse sound effect could repeatedly play in the outer area of The Ruins.\u003C\u002Fli>\u003Cli>Fixed an issue where the Magma Wyvern could leave its combat area during certain attack patterns.\u003C\u002Fli>\u003Cli>Fixed an issue where the Magma Wyvern would remain stationary instead of pursuing players within its combat area.\u003C\u002Fli>\u003Cli>Fixed an issue where attacks against the lower body of the Magma Wyvern would not deal damage.\u003C\u002Fli>\u003Cli>Fixed an issue where the visual effects and damage timing of the Magma Wyvern&#039;s flame attack could become out of sync.\u003C\u002Fli>\u003Cli>Fixed an issue where the target player&#039;s health bar might not be displayed during Death Cam playback.\u003C\u002Fli>\u003Cli>Fixed an issue where if the party leader was loading into a dungeon and another player accepted a party invitation, the new party member might not appear in the party list and could become unable to leave the party.\u003C\u002Fli>\u003Cli>Fixed an issue where players could claim rewards from the previous season&#039;s Religion system.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Game Updates:\u003C\u002Fh3>\u003Cul>\u003Cli>Both the Fire Colossus and Magma Wyvern will now always appear in The Firedeep.\u003C\u002Fli>\u003Cli>Added a Parry Riposte Attack stat to the Character Stats window. When a weapon is equipped, players can now view the damage bonus applied to a riposte after a successful parry.\u003C\u002Fli>\u003Cli>The normal riposte attack stat displays the damage bonus applied to a riposte after a successful block.\u003C\u002Fli>\u003Cli>Removed the sound effect that plays when a player becomes very low health.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Balance Updates:\u003C\u002Fh3>\u003Cp>\u003Cstrong>General\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>The parry area has been expanded to ensure better consistency across parry weapons for performing a parry🡪 riposte.\u003C\u002Fli>\u003Cli>Parry weapons can now also perform a normal block🡪riposte when they block an attack outside the parry area. However, parry weapons do not receive additional bonus damage when landing a block🡪riposte.\u003C\u002Fli>\u003Cli>The Player Detail window now displays info for the normal riposte and parry riposte damage multipliers.\u003C\u002Fli>\u003Cli>The defense recovery times for weapons and shields have been improved to allow for better block🡪riposte.\u003C\u002Fli>\u003Cli>Improved an issue where an attacker’s weapon could pass through a defending weapon and damage the defender.\u003C\u002Fli>\u003Cli>Improved the drop rate of artifacts for The Firedeep bosses.\u003C\u002Fli>\u003Cli>Adjusted the Magma Wyvern&#039;s attack patterns to slightly increase its difficulty.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>\u003Cstrong>Class\u003C\u002Fstrong>\u003C\u002Fp>\u003Cp>Rogue\u003C\u002Fp>\u003Cul>\u003Cli>Veil of Shadows has been updated so that the stealth effect will not be removed by moving for the first 2 seconds after the stealth effect is activated.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Barbarian\u003C\u002Fp>\u003Cul>\u003Cli>When using Whirlwind, all weapon damage multipliers have been reduced from 100% to 90%.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Wizard\u003C\u002Fp>\u003Cul>\u003Cli>Increased the Teleport count from 1 🡪 2. Teleport cannot be cast again while in the ‘destabilized’ state.\u003C\u002Fli>\u003Cli>The ‘Sleepy’ duration in Sleep has been reduced from 3 seconds to 2 seconds, and the sleep duration has been increased from 1.25 seconds to 2 seconds.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Cleric\u003C\u002Fp>\u003Cul>\u003Cli>Increased the stack duration of Sacred Flame from 2s 🡪 3.5s.\u003C\u002Fli>\u003Cli>Increased the cooldown of Sacred Flame from 2s 🡪 5s.\u003C\u002Fli>\u003Cli>The magical damage bonus for Vow of Silence has been reduced from 10% 🡪 6%, and cast time has been increased from 0.75s🡪1.25s.\u003C\u002Fli>\u003Cli>The cast time for Judgement has been increased from 1s 🡪1.5s.\u003C\u002Fli>\u003Cli>The cast time of Barefoot Pilgrimage has been reduced from 3s 🡪 2s, cooldown reduced from 90s 🡪 45s, and effect duration increased from 12s 🡪 16s.\u003C\u002Fli>\u003Cli>Confession cooldown reduced from 60s 🡪 24s.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>\u003Cstrong>Items\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>Sling&#039;s weapon damage has been reduced by 2 at all rarities.\u003C\u002Fli>\u003Cli>Lantern Shield&#039;s impact resistance has increased from 4🡪5.\u003C\u002Fli>\u003C\u002Ful>",{"slug":16,"title":17},"early-access-season-10","Early Access Season #10",{"slug":19,"title":20},"hotfix-121","Hotfix #121","\u002Fv2\u002Fpatches\u002F0.17.147.9207\u002Fchangelog",[],0]