[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"patch-hotfix-37":3},{"row":4,"changes":20,"changeTotal":21},{"slug":5,"number":6,"kind":7,"title":8,"image_url":9,"released_at":10,"is_current":11,"source_url":12,"notes_html":13,"previous":14,"next":17},"hotfix-37","37","hotfix","Hotfix #37","https:\u002F\u002Fcdn.qa.darkerdb.com\u002Fcodex\u002F2b6c1775de930e595e6f336a7eeba8f83f1e57a4dbbf489178b10199630dc90e","2024-03-20",false,"https:\u002F\u002Fdarkanddarker.com\u002Fnews\u002F39","\u003Cp>Hi Adventurers!\u003C\u002Fp>\u003Cp>We have prepared Hotfix #37 to fix known issues and make balance adjustments.\u003C\u002Fp>\u003Cp>We would like to push for changes to some marginalized classes in line with strengthening item modifiers. This adjustment will continue for the time being.\u003C\u002Fp>\u003Cp>Additionally, a new High-Roller Adventurer Rank season begins with the adjusted AP balance. It starts on March 22nd (UTC 0). We ask for your participation. See you in the dungeon!\u003C\u002Fp>\u003Cp>IRONMACE\u003C\u002Fp>\u003Cp>\u003Cstrong>Changes:\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>Fixed an issue where left-click or right-click could sometimes be entered automatically.\u003C\u002Fli>\u003Cli>Fixed an issue where arrow models could remain on screen when canceling a bow reload.\u003C\u002Fli>\u003Cli>Fixed an issue where a revived player&#039;s skills would display as the skills of the player who resurrected them.\u003C\u002Fli>\u003Cli>Fixed an issue where Rogue&#039;s stealth sound would be heard by third-person targets.\u003C\u002Fli>\u003Cli>Fixed an issue where the stealth status of Rogues who were not party members could be seen while spectating.\u003C\u002Fli>\u003Cli>Fixed an issue where the Warlock&#039;s Shadow Touch would also apply when throwing a torch to hit an enemy.\u003C\u002Fli>\u003Cli>Fixed an issue where players could be hit by melee attacks immediately after using the Warlock&#039;s Phantomize.\u003C\u002Fli>\u003Cli>Fixed an issue where the cloak skin could come off when restarting the client.\u003C\u002Fli>\u003Cli>Fixed an issue where the effect of a torch falling on the ground was not displayed as a changed effect.\u003C\u002Fli>\u003Cli>Fixed an issue where all attribute options for Chest and Legs armor were fixed to 2.\u003C\u002Fli>\u003Cli>Fixed an issue where Ale wasn&#039;t actually inside it.\u003C\u002Fli>\u003Cli>Fixed an issue where the Campfire sound was not output.\u003C\u002Fli>\u003Cli>Fixed an issue in the CaveMaze module where chests and monsters could spawn at the same time.\u003C\u002Fli>\u003Cli>Fixed an issue where rewards were set too low relative to the Goblin Caves 01 layout.\u003C\u002Fli>\u003Cli>Fixed an issue where a fixed escape was not displayed on the Goblin Caves minimap.\u003C\u002Fli>\u003Cli>Fixed an issue where the quest objective Prison A did not exist.\u003C\u002Fli>\u003Cli>Fixed an issue where players could get caught in door frames when moving.\u003C\u002Fli>\u003Cli>Fixed an issue where the Frost Giant would bounce too much after dying.\u003C\u002Fli>\u003Cli>Fixed an issue where monsters were sometimes unable to properly track players.\u003C\u002Fli>\u003Cli>Fixed an issue where items other than Fighter weapons from the Squire&#039;s supplies could not be set as supplies when the Fighter was equipped with both the Weapon Mastery and Slaughterer perks.\u003C\u002Fli>\u003Cli>Fixed an issue where the Squire did not provide the Germunbu helmet by default.\u003C\u002Fli>\u003Cli>Fixed an issue where Squires recognized Poor and Common ratings as targets for Stash Above All.\u003C\u002Fli>\u003Cli>Fixed an issue where the Squire&#039;s base gear was not set properly when equipped with a Longsword.\u003C\u002Fli>\u003Cli>Fixed an issue where no sound would intermittently occur when pressing the Quest Accept button.\u003C\u002Fli>\u003Cli>Fixed an issue where items received as quest rewards could not be sold.\u003C\u002Fli>\u003Cli>Fixed an issue where the multiclass achievement level was displayed as 100 instead of 30.\u003C\u002Fli>\u003Cli>Fixed an issue where the Coffee Time rest motion would glow in the dark.\u003C\u002Fli>\u003Cli>Barbarian&#039;s Reckless Attack armor rating penalty changed from -200 → -85\u003C\u002Fli>\u003Cli>Rogue&#039;s Strength, Vigor, Resourcefulness has been changed from 6 → 9, 5 → 6, 25 → 20.\u003C\u002Fli>\u003Cli>Ranger&#039;s Backstep cooldown changed from 22 seconds to 14 seconds.\u003C\u002Fli>\u003Cli>Wizard&#039;s Spell Overlord memory capacity penalty has been changed from -60% → -70%.\u003C\u002Fli>\u003Cli>Cleric&#039;s Over Healing health ratio has been changed 25% → 20%.\u003C\u002Fli>\u003Cli>Warlock&#039;s Torture Mastery health recovery has been changed from 1 → 2, and the Attribute Ratio Bonus has been changed from 15% → 10%.\u003C\u002Fli>\u003Cli>Warlock&#039;s Spell Predation now absorbs all removable magical buffs from the target.\u003C\u002Fli>\u003Cli>The Primary Attribute on cloaks is now locked by rarity.\u003C\u002Fli>\u003Cli>The amount of modifiers related to physical and magic reduction applied to each shield has been reduced.\u003C\u002Fli>\u003Cli>Damage for all Longbows and Recurve Bows has been slightly increased.\u003C\u002Fli>\u003Cli>Damage for all Daggers has been slightly increased.\u003C\u002Fli>\u003Cli>Changed the equipping time of Fransisca Axe and Thowing Knife from 1s → 1.75s.\u003C\u002Fli>\u003Cli>Physical Damage Reduction cap changed from 85% → 75%.\u003C\u002Fli>\u003Cli>Magical Damage Reduction cap changed from 85% → 75%.\u003C\u002Fli>\u003Cli>When swinging a two-handed weapon, the movement speed reduction until the actual attack occurs has been reduced.\u003C\u002Fli>\u003Cli>High-Roller Adventurer Rank Early Access Season #2 begins at 00:00 UTC on March 22nd.\u003C\u002Fli>\u003Cli>The existing Preseason #1 will be changed to Early Access Season #1 to prevent confusion.\u003C\u002Fli>\u003C\u002Ful>",{"slug":15,"title":16},"hotfix-36","Hotfix #36",{"slug":18,"title":19},"hotfix-38","Hotfix #38",[],0]