[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"patch-hotfix-75":3},{"row":4,"changes":20,"changeTotal":21},{"slug":5,"number":6,"kind":7,"title":8,"image_url":9,"released_at":10,"is_current":11,"source_url":12,"notes_html":13,"previous":14,"next":17},"hotfix-75","75","hotfix","Hotfix #75","https:\u002F\u002Fcdn.qa.darkerdb.com\u002Fcodex\u002F48dad5bcae2d4966582ae7549765d728cd299fa3ed9804b499872d58340f0415","2024-12-27",false,"https:\u002F\u002Fdarkanddarker.com\u002Fnews\u002F93","\u003Cp>Hi Adventurers,\u003C\u002Fp>\u003Cp>This patch focuses on resolving numerous issues that emerged following the recent major update.\u003C\u002Fp>\u003Cp>Additionally, changes to drop rates and mechanics refine the reward system and heighten the tension of dungeon farming. With the launch of the preseason arena, we’ve created a more competitive environment for players to enjoy.\u003C\u002Fp>\u003Cp>Please also take note, the winter holiday cosmetic items will end sale on January 8th, so get them while you still can!\u003C\u002Fp>\u003Cp>We will do our best to reflect player feedback and provide a better gaming experience. See you in the dungeon!\u003C\u002Fp>\u003Cp>IRONMACE\u003C\u002Fp>\u003Cp>\u003Cstrong>Changes:\u003C\u002Fstrong>\u003C\u002Fp>\u003Ch3>Bugfixes\u003C\u002Fh3>\u003Cul>\u003Cli>Fixed an issue where the next attack would fail to hit the target if the weapon arm hit an obstruction on the initial swing.\u003C\u002Fli>\u003Cli>Fixed an issue where the Cleric’s Judgement could be cast slightly farther than intended.\u003C\u002Fli>\u003Cli>Fixed missing explanation for the 25% cooldown reduction penalty in the Sorcerer’s Spell Sculpting. This cooldown penalty applies only to spells with an AoE component, for example: Lightning Sphere.\u003C\u002Fli>\u003Cli>Fixed an issue where the Sorcerer&#039;s Flamefrost Spear could appear to pierce through thin terrain when fired.\u003C\u002Fli>\u003Cli>Fixed an issue where the Sorcerer&#039;s Lightning Storm&#039;s lightning could be output lower than the cloud location.\u003C\u002Fli>\u003Cli>Fixed an issue where Sorcerer&#039;s Levitation and Lightning Dash could be used to go to unintended places.\u003C\u002Fli>\u003Cli>Fixed an issue where the cooldown time for sorcerer spells was not displayed in the spell radial UI.\u003C\u002Fli>\u003Cli>Fixed an issue where the cooldown indicator could remain even after unequipping a sorcerer spell. Fixed an issue where the spell memory may not appear to have been exceeded in the UI when exceeded.\u003C\u002Fli>\u003Cli>Fixed an issue where the game could become unresponsive after returning to the lobby upon dying in a dungeon.\u003C\u002Fli>\u003Cli>Fixed an issue where remaining party members were taken to the lobby when attempting to go down after one party member left the game.\u003C\u002Fli>\u003Cli>Fixed an issue where the spectator timer in High Roller mode wasn’t displaying correctly.\u003C\u002Fli>\u003Cli>Fixed an issue where some dungeon modules could spawn without entrances, resulting in all walls being blocked.\u003C\u002Fli>\u003Cli>Fixed several issues where players could immediately enter combat state upon spawning.\u003C\u002Fli>\u003Cli>Fixed an issue where the door would not be hit when struck with some weapons while in close contact with the door.\u003C\u002Fli>\u003Cli>Fixed an issue where arrows could remain in the air in the center of the Goblin map for a long time.\u003C\u002Fli>\u003Cli>Fixed multiple issues with the Crypt map and minimap\u003C\u002Fli>\u003Cli>Fixed an issue where certain objects in the Crypt Treasure Room module were placed overlapping each other.\u003C\u002Fli>\u003Cli>Fixed an issue where a lever in a certain location within the Crypt Maze module could appear to overlap a wall.\u003C\u002Fli>\u003Cli>Fixed an issue where the dungeon entry sound could not be heard after the loading screen.\u003C\u002Fli>\u003Cli>Fixed an issue where destroying objects in specific spots would trigger muffled sound effects.\u003C\u002Fli>\u003Cli>Fixed an issue where the sound could be heard low in certain spots.\u003C\u002Fli>\u003Cli>Fixed an issue where hitting a player would make it appear as if the player was not hit.\u003C\u002Fli>\u003Cli>Fixed an issue where the Frost Sentinel could be knocked back.\u003C\u002Fli>\u003Cli>Fixed an issue where the Giant Worm would momentarily disappear.\u003C\u002Fli>\u003Cli>Fixed an issue where monsters following the player would not return to their original location when the player escaped or moved to a lower floor.\u003C\u002Fli>\u003Cli>Fixed an issue where Goblin Recovery might not work when moving floors.\u003C\u002Fli>\u003Cli>Fixed an issue where items could not be sold without any error message.\u003C\u002Fli>\u003Cli>Fixed an issue where attempting to report abusive chat in the Trading Post could fail due to overly long text not being scrollable.\u003C\u002Fli>\u003Cli>Fixed an issue where enchanted items could not be listed in the Trading Post.\u003C\u002Fli>\u003Cli>Fixed an issue where Friend Item Recovery items could be displayed as Ally.\u003C\u002Fli>\u003Cli>Fixed an issue that could cause intermittent stuttering during play.\u003C\u002Fli>\u003Cli>Fixed an issue where unique equipment could be brought into the arena due to a matching error.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Class Balance\u003C\u002Fh3>\u003Cp>Barbarian\u003C\u002Fp>\u003Cul>\u003Cli>Barbarian&#039;s Robust max health bonus changed from 15% → 10%.\u003C\u002Fli>\u003Cli>Barbarian&#039;s Iron Will magic resist increase amount changed from 100 → 75.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Bard\u003C\u002Fp>\u003Cul>\u003Cli>Bard&#039;s Song of Shadow duration changed from 15s\u002F25s\u002F35s → 10s\u002F15s\u002F20s.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Cleric\u003C\u002Fp>\u003Cul>\u003Cli>Cleric’s Lesser Heal spell quantity changed from 4 → 3.\u003C\u002Fli>\u003Cli>Cleric’s Sanctuary spell quantity changed from 2 → 1.\u003C\u002Fli>\u003Cli>Cleric&#039;s Locust Swarm attribute bonus rate changed from 50% → 75%, and spell quantity changed from 2 → 1.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Druid\u003C\u002Fp>\u003Cul>\u003Cli>Druid&#039;s Panther form now has an additional 15% physical damage reduction penalty.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Sorcerer\u003C\u002Fp>\u003Cul>\u003Cli>Sorcerer&#039;s Elemental Bolt, Ice Spear, and Flamefrost Spear now have slightly increased projectile sizes.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Warlock\u003C\u002Fp>\u003Cul>\u003Cli>Warlock&#039;s Curse of Weakness duration changed from 10s\u002F13s → 12s\u002F15s and now additionally reduces physical damage reduction and magical damage reduction by 15%.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>Wizard\u003C\u002Fp>\u003Cul>\u003Cli>Wizard’s Arcane Feedback arcane magic damage bonus and spell casting speed bonus changed from 2% → 3%.\u003C\u002Fli>\u003Cli>Wizard&#039;s Melt physical damage reduction penalty changed from -10% → -20%.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Game updates\u003C\u002Fh3>\u003Cul>\u003Cli>The usage limit of all blue escape stairs has been changed to one per stair.\u003C\u002Fli>\u003Cli>The time required to turn the lever to fully open the drawbridge in Ruins has been reduced.\u003C\u002Fli>\u003Cli>Some Pedestal Portals have been removed from Inferno.\u003C\u002Fli>\u003Cli>High Roller parties can no longer be formed with duplicate classes.\u003C\u002Fli>\u003Cli>Unique-grade items will no longer drop in normal dungeons.\u003C\u002Fli>\u003Cli>Unique-grade weapons will no longer drop from the first-floor boss.\u003C\u002Fli>\u003Cli>Increased the spawn rate of Crypt boss modules at the map edges.\u003C\u002Fli>\u003Cli>Players or parties who did not defeat the boss monster will now take longer to loot it.\u003C\u002Fli>\u003Cli>Hoard interaction count has been slightly lowered.\u003C\u002Fli>\u003Cli>Endless Portal has been changed to a 3-person escape portal.\u003C\u002Fli>\u003Cli>The health of all Banshee grades has been reduced by approximately 30%.\u003C\u002Fli>\u003Cli>The preseason arena is now open. In the arena, players will lose all items except for Found\u002FCrafted items and utility items upon defeat.\u003C\u002Fli>\u003Cli>Changed Crystal Sword spell casting animation.\u003C\u002Fli>\u003Cli>The winter holiday cosmetic items will end sale on January 8th.\u003C\u002Fli>\u003C\u002Ful>",{"slug":15,"title":16},"hotfix-74","Hotfix #74",{"slug":18,"title":19},"hotfix-76","Hotfix #76",[],0]