[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"patch-hotfix-89":3},{"row":4,"changes":20,"changeTotal":21},{"slug":5,"number":6,"kind":7,"title":8,"image_url":9,"released_at":10,"is_current":11,"source_url":12,"notes_html":13,"previous":14,"next":17},"hotfix-89","89","hotfix","Hotfix #89","https:\u002F\u002Fcdn.qa.darkerdb.com\u002Fcodex\u002F5e58d66bd41987832fae0e9166cfeb65af8ae554db5676e627ea839045ccdac4","2025-07-03",false,"https:\u002F\u002Fdarkanddarker.com\u002Fnews\u002F129","\u003Cp>Hi Adventurers,\u003C\u002Fp>\u003Cp>One of our key goals for this season is to improve the experience of solo players while trying to find a solution within the current mixed matchmaking system. One of the big advantages a squad has over a solo player is the ability to quickly discern vital information for their allies through the in-game HUD, thus reducing the communication\u002Fcoordination overhead that naturally occurs when a team increases in size and thus amplifying the numbers advantage.\u003C\u002Fp>\u003Cp>We want to test if we can slightly improve the odds for solo players by turning off some of the in-game HUD features for teams, thus putting solo and squads on a more even footing when quickly analyzing a situation. We understand that this change can add too much pressure to an already high-pressure game and so we will be testing it in the High-Roller dungeons as it aligns with its more hardcore nature. We also have different combinations of in-game HUD we can turn on\u002Foff and will be testing different variations.\u003C\u002Fp>\u003Cp>This hotfix also improves the loot drop rates for all three dungeon modes as the previous rates made progression in the lower dungeons too extreme. We’ve also polished the in-game party system and slightly improved several blocking issues with weapons. We will continue to carefully re-introduce elements as we make progress one step at a time. Thank you and see you in the dungeons.\u003C\u002Fp>\u003Cp>IRONMACE\u003C\u002Fp>\u003Ch3>Bugfixes:\u003C\u002Fh3>\u003Cul>\u003Cli>Fixed an issue where the Ranger’s Back Step might not activate when crouching in mid-air.\u003C\u002Fli>\u003Cli>Fixed an issue where the animation could appear glitchy when continuously holding the block stance with weapons capable of counterattacks after blocking.\u003C\u002Fli>\u003Cli>Fixed an issue where some weapons could penetrate shields.\u003C\u002Fli>\u003Cli>Fixed an issue where Deathbloom&#039;s effects could be obscured depending on equipped gear.\u003C\u002Fli>\u003Cli>Fixed an issue where monster attacks might not be properly blocked with weapons like the Longsword and Spear.\u003C\u002Fli>\u003Cli>Fixed an issue where certain melee attacks during the Lich&#039;s attack patterns could be blocked unexpectedly.\u003C\u002Fli>\u003Cli>Fixed an issue where if a Demon Centaur was being healed by a Demon Imp and the healing was interrupted, the Demon Centaur might not die even after taking fatal damage.\u003C\u002Fli>\u003Cli>Fixed an issue where some of Ice Harpy&#039;s attack effect timings did not match the actual hit timing.\u003C\u002Fli>\u003Cli>Fixed an issue where being too close to an Ice Kobold Archer could cause its arrows to deal no damage.\u003C\u002Fli>\u003Cli>Fixed an issue where the Ice Giant Spider could fall to the ground while stuck in a suspended pose after being hit by a Sorcerer&#039;s Windblast.\u003C\u002Fli>\u003Cli>Fixed an issue where players could become trapped when spawning in the Crypt Gated Rooms module.\u003C\u002Fli>\u003Cli>Fixed an issue where players could become stuck at specific locations in the Ice Cavern Hut A module.\u003C\u002Fli>\u003Cli>Fixed an issue where downed players in spectator mode might not be reported properly after the match ends.\u003C\u002Fli>\u003Cli>Fixed an issue where the Achievement window might not close properly.\u003C\u002Fli>\u003Cli>Fixed an issue where player statuses in the player list could be displayed incorrectly.\u003C\u002Fli>\u003Cli>Fixed an issue where long nicknames could overflow on the Karma screen.\u003C\u002Fli>\u003Cli>Fixed an issue where the remaining time for character slots added through the Seasonal Pack might not display correctly.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Game Updates:\u003C\u002Fh3>\u003Cul>\u003Cli>Issues with Twitch Drops integration can be resolved through customer support.\u003C\u002Fli>\u003Cli>Partially updated the in-game party system:\u003C\u002Fli>\u003Cli>Party invitations can now only be sent when the party is not full.\u003C\u002Fli>\u003Cli>Players can now only send party requests when unarmed.\u003C\u002Fli>\u003Cli>Added a feature to turn on\u002Foff party UI elements within specific dungeons. We will be testing this feature with real-time adjustments in the HR dungeon to see if it can help improve the odds for solo players.\u003C\u002Fli>\u003Cli>Ice Abyss Frost Maw module: Added a previously missing door at a specific location.\u003C\u002Fli>\u003Cli>Death Cam is no longer available while a party member is still alive.\u003C\u002Fli>\u003Cli>Improved the Maintenance popup.\u003C\u002Fli>\u003Cli>Improved the hitbox of the Giant Spider.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Balance Updates:\u003C\u002Fh3>\u003Cul>\u003Cli>Improved lootdrop rates.\u003C\u002Fli>\u003Cli>Increase Primary Attribute by 1 starting from Uncommon grade.\u003C\u002Fli>\u003Cli>Updated the primary attribute for the Lantern so it gives a move speed bonus.\u003C\u002Fli>\u003C\u002Ful>",{"slug":15,"title":16},"hotfix-88","Hotfix #88",{"slug":18,"title":19},"hotfix-89-1","Hotfix #89-1",[],0]