[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"patch-hotfix-96":3},{"row":4,"changes":20,"changeTotal":21},{"slug":5,"number":6,"kind":7,"title":8,"image_url":9,"released_at":10,"is_current":11,"source_url":12,"notes_html":13,"previous":14,"next":17},"hotfix-96","96","hotfix","Hotfix #96","https:\u002F\u002Fcdn.qa.darkerdb.com\u002Fcodex\u002Fcd778f8c9d262528e432f7fbfe3e765e7e98e6797b395a635b7e720d8289e7cc","2025-09-25",false,"https:\u002F\u002Fdarkanddarker.com\u002Fnews\u002F146","\u003Cp>Greetings, Adventurers.\u003C\u002Fp>\u003Cp>We’d like to inform you of the latest changes applied in this update.\u003C\u002Fp>\u003Cp>IRONMACE\u003C\u002Fp>\u003Ch3>Bugfixes:\u003C\u002Fh3>\u003Cul>\u003Cli>Fixed an issue where Fighter’s Adrenaline Spike could be affected by the penalty of Adrenaline Rush.\u003C\u002Fli>\u003Cli>Fixed an issue where Fighter could equip certain plate armors while the Slayer perk was active.\u003C\u002Fli>\u003Cli>Fixed an issue where Warlock’s Summon Hydra dealt Dark Magical Damage, which could incorrectly consume souls.\u003C\u002Fli>\u003Cli>Fixed an issue where using Rogue’s Traps and Locks to open a chest could cause the item held in hand to disappear.\u003C\u002Fli>\u003Cli>Fixed an issue where Wizard’s Meditation could cause legs not to be visible or cancel itself when used underwater.\u003C\u002Fli>\u003Cli>Fixed an issue where Wizard’s Magic Missile produced player-hit sound effects when colliding with walls or the floor.\u003C\u002Fli>\u003Cli>Fixed an issue where Druid’s Penguin Form did not display max health bonus, incoming physical healing, and incoming magical healing correctly in the tooltip.\u003C\u002Fli>\u003Cli>Fixed an issue where the beak of Druid’s Penguin Form could sometimes not be hit.\u003C\u002Fli>\u003Cli>Fixed an issue where Druid’s Penguin Form did not have reduced movement speed on land.\u003C\u002Fli>\u003Cli>Fixed an issue where resurrecting a player underwater with Cleric’s Resurrection could cause the revived player’s camera axis to become distorted.\u003C\u002Fli>\u003Cli>Fixed an issue where the sea in The Blue Maelstrom might not be visible under certain conditions.\u003C\u002Fli>\u003Cli>Fixed an issue where thunder sounds in The Blue Maelstrom could become abnormally amplified.\u003C\u002Fli>\u003Cli>Fixed an issue where attacking a monster on land could incorrectly trigger the underwater blood effect.\u003C\u002Fli>\u003Cli>Fixed an issue where Slimes could drag around a player’s corpse.\u003C\u002Fli>\u003Cli>Fixed an issue where Crocodilian could suddenly stop during its attack.\u003C\u002Fli>\u003Cli>Fixed an issue where Tidewalker Shaman’s attacks fell to the ground instead of traveling forward.\u003C\u002Fli>\u003Cli>Fixed an issue where White Shark’s attack could push the player inside terrain or props.\u003C\u002Fli>\u003Cli>Fixed an issue where Bladehand could be hit from positions outside its attack range.\u003C\u002Fli>\u003Cli>Fixed an issue where Ancient Stingray’s body could retain the electricity effect after its electric attack.\u003C\u002Fli>\u003Cli>Fixed an issue where Ancient Stingray did not display the intended electricity effect during specific attacks.\u003C\u002Fli>\u003Cli>Fixed an issue where players under the effect of Faustian Bargain could still interact with boats.\u003C\u002Fli>\u003Cli>Fixed an issue where the Hand Cannon did not roll random modifiers.\u003C\u002Fli>\u003Cli>Fixed an issue where the Jester Outfit (Common) could sometimes not have the Headshot Damage Bonus as its fixed stat.\u003C\u002Fli>\u003Cli>Fixed an issue where Dexterity could be applied as a base stat on the unique-grade Ranger Hood.\u003C\u002Fli>\u003Cli>Fixed an issue where forcibly closing the game while on a boat and reconnecting could result in the player not being dismounted.\u003C\u002Fli>\u003Cli>Fixed an issue where the UI color change and animation for Oxygen at 50% occurred at different timings.\u003C\u002Fli>\u003Cli>Fixed an issue where using the Worship emote followed by the Sailor’s Dance emote could lock the camera movement.\u003C\u002Fli>\u003Cli>Fixed an issue where the fire effect of the Hog Roast Campfire could appear below the floor in the preview screen.\u003C\u002Fli>\u003Cli>Fixed an issue where opening the Quest Log inside a dungeon displayed all quests regardless of the entered dungeon.\u003C\u002Fli>\u003Cli>Fixed an issue where the Adventure Ranking score for Semi-semi Wipe could be calculated incorrectly for some users.\u003C\u002Fli>\u003Cli>Fixed an issue where the Huntress’s Weekly Mission did not display the required items or target monsters.\u003C\u002Fli>\u003Cli>Fixed an issue where purchasing a Seasonal Pack from the Blacksmith redirected to the store instead of the product page.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Game Updates:\u003C\u002Fh3>\u003Cul>\u003Cli>Changed so that pressing the Walk key while underwater allows you to swim faster. Swimming faster now consumes oxygen more quickly.\u003C\u002Fli>\u003Cli>Improved the sound of the White Shark near the water surface to be more natural.\u003C\u002Fli>\u003Cli>Improved the fading of Sea Walker’s slime effect to look more natural.\u003C\u002Fli>\u003Cli>Improved performance when Visual Effects Quality is set to Low.\u003C\u002Fli>\u003Cli>Improved the intensity of water splash effects while swimming.\u003C\u002Fli>\u003Cli>Improved the amount of bubble effects occurring in the ocean.\u003C\u002Fli>\u003Cli>Improved terrain on Skull Island where monsters could be killed without taking damage.\u003C\u002Fli>\u003Cli>Improved the icon for the lobby skin &#039;Captain&#039;s Wrecked Cabin&#039;.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Balance Updates:\u003C\u002Fh3>\u003Cp>\u003Cstrong>General\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>Rangers can now use Hand Cannons.\u003C\u002Fli>\u003Cli>Faustian Bargain – Yeti’s combo attack has been adjusted.\u003C\u002Fli>\u003Cli>Faustian Bargain – The movement speed of Pinchclaw Crab has been reduced.\u003C\u002Fli>\u003Cli>Homing spells no longer track targets while underwater.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>\u003Cstrong>Druid\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>The projectile speed of Penguin Form – Water Cannon has been reduced.\u003C\u002Fli>\u003Cli>The movement speed bonus of Penguin Dash has been reduced from 100% → 30%.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>\u003Cstrong>Rogue\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>Smoke Pot and Tumbling can no longer be used underwater.\u003C\u002Fli>\u003C\u002Ful>",{"slug":15,"title":16},"early-access-season-7","Early Access Season #7",{"slug":18,"title":19},"hotfix-96-1","Hotfix #96-1",[],0]