[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"patch-hotfix-99":3},{"row":4,"changes":20,"changeTotal":21},{"slug":5,"number":6,"kind":7,"title":8,"image_url":9,"released_at":10,"is_current":11,"source_url":12,"notes_html":13,"previous":14,"next":17},"hotfix-99","99","hotfix","Hotfix #99","https:\u002F\u002Fcdn.qa.darkerdb.com\u002Fcodex\u002Fe24a6f42505c63d4634100deb48a51004e8515f2aa05a1bd9202560776d9a7f2","2025-11-06",false,"https:\u002F\u002Fdarkanddarker.com\u002Fnews\u002F152","\u003Cp>Hi Adventurers,\u003C\u002Fp>\u003Cp>You can now explore the dangerous seas of the Ship Graveyard in the ‘Squire to Riches’ and ‘High-Roller’ game modes while outlasting the treacherous ‘Drowned Curse’. This update also adds a more dangerous, but more rewarding ‘High-Roller Adventure’ PvE mode that can be accessed through the ‘High-Roller’ campaign book. Please note that the Goblin Merchant will not be able to recover any equipment lost in the High-Roller Adventure mode dungeons. The new modes also bring the addition of two new artifacts and a slew of new craft items. Thank you and have fun in the dungeons!\u003C\u002Fp>\u003Cp>IRONMACE\u003C\u002Fp>\u003Ch3>Bugfixes:\u003C\u002Fh3>\u003Cul>\u003Cli>Fixed an issue where the sound might not play when hitting a jar with the Fighter’s Shield Slam skill.\u003C\u002Fli>\u003Cli>Fixed an issue where the Warlock’s Evil Eye could fly outside the map when used while sitting, causing the jump action to malfunction.\u003C\u002Fli>\u003Cli>Fixed an issue where the Penetrating Shot effect of the Ranger could remain even after the skill duration ended.\u003C\u002Fli>\u003Cli>Fixed an issue where a frame drop could occur when a Ranger with the Trapping Mastery perk dismantled a hunting trap after being caught in it.\u003C\u002Fli>\u003Cli>Fixed an issue where casting the Cleric’s Protection on a monster could generate duplicate shields.\u003C\u002Fli>\u003Cli>Fixed an issue where damage VFX could appear when recovering HP with the Cleric’s Over Healing.\u003C\u002Fli>\u003Cli>Fixed an issue where the Ghost King’s corpse might not be visible if it died while teleporting.\u003C\u002Fli>\u003Cli>Fixed an issue in The Blue Maelstrom where some monsters could remain idle at certain locations.\u003C\u002Fli>\u003Cli>Fixed an issue in The Blue Maelstrom where monsters could stop attacking when moving between land and underwater areas.\u003C\u002Fli>\u003Cli>Fixed an issue where the Pirate monster’s ranged projectile attack could pass through walls and deal damage when the monster was positioned against a wall.\u003C\u002Fli>\u003Cli>Fixed an issue where underwater monster corpses could not be interacted with.\u003C\u002Fli>\u003Cli>Fixed an issue where interacting with Mermaid Corpses could sometimes produce no sound.\u003C\u002Fli>\u003Cli>Fixed an issue in The Goblin Caves – Cave Altar A module where skeleton monsters could stop moving at specific positions.\u003C\u002Fli>\u003Cli>Fixed an issue in The Goblin Caves – Goblin Rooms module where generated portals could not be used properly.\u003C\u002Fli>\u003Cli>Fixed an issue in The Goblin Caves – Ants Nest module where players could get stuck behind a roster at certain locations.\u003C\u002Fli>\u003Cli>Fixed an issue in The Goblin Caves – Cave Pit Hall module where terrain beyond stone pillars could be visible.\u003C\u002Fli>\u003Cli>Fixed an issue in The Ruins of Forgotten Castle – Keep where movement in certain areas could cause frame drops due to environmental props.\u003C\u002Fli>\u003Cli>Fixed an issue in The Ruins of Forgotten Castle – Stables where certain trees might not appear as intended.\u003C\u002Fli>\u003Cli>Fixed an issue in The Frost Mountain – Ice Abyss – Narrow Bridge where players could be attacked by monsters immediately upon spawning.\u003C\u002Fli>\u003Cli>Fixed an issue in The Frost Mountain – Ice Abyss – False Throne where a Druid in Rat Form could activate a lever by passing through the portcullis.\u003C\u002Fli>\u003Cli>Fixed an issue in The Blue Maelstrom – Skull Island module where a Druid could enter the boss reward room using transformation forms.\u003C\u002Fli>\u003Cli>Fixed an issue in The Blue Maelstrom where the escape current sound could be heard even when the underwater escape cave was inactive.\u003C\u002Fli>\u003Cli>Fixed an issue in The Blue Maelstrom – Abandoned Ship module where players could become trapped.\u003C\u002Fli>\u003Cli>Fixed an issue in The Blue Maelstrom where broken jars or chests could display incorrect cross-sections.\u003C\u002Fli>\u003Cli>Fixed an issue where potions placed in dungeons could consistently spawn as Potions of Water Breathing.\u003C\u002Fli>\u003Cli>Fixed an issue where swimming sounds might not play while swimming quickly.\u003C\u002Fli>\u003Cli>Fixed an issue where striking spilled Tar after destroying a Tar Barrel could produce no sound.\u003C\u002Fli>\u003Cli>Fixed an issue where Spider Webs could only be destroyed when players passed through them.\u003C\u002Fli>\u003Cli>Fixed an issue where actions might not proceed correctly after a successful parry.\u003C\u002Fli>\u003Cli>Fixed an issue where the equip time of the Recurve Bow could differ from other bows.\u003C\u002Fli>\u003Cli>Fixed an issue where bolts appeared to float when reloading the Crossbow, Hand Crossbow, or Windlass Crossbow.\u003C\u002Fli>\u003Cli>Fixed an issue where hitting certain walls with a Rapier or Dagger could produce no sound.\u003C\u002Fli>\u003Cli>Fixed an issue where blocking with the rapier might not work properly.\u003C\u002Fli>\u003Cli>Fixed an issue where blocking attacks with a War Hammer could produce no sound.\u003C\u002Fli>\u003Cli>Fixed an issue where hair could clip through the Occultist Hood when worn by certain races.\u003C\u002Fli>\u003Cli>Fixed an issue where the Soul Heart skin might not display properly after moving to the next floor in a dungeon.\u003C\u002Fli>\u003Cli>Fixed an issue where the new party leader’s lobby skin would not update after a leader change.\u003C\u002Fli>\u003Cli>Fixed an issue where Quest Logs that needed to be completed within the same session could not be completed separately.\u003C\u002Fli>\u003Cli>Fixed an issue where items required by the Quest Log could display random options.\u003C\u002Fli>\u003Cli>Fixed an issue where the Trading Post screen could appear when entering a dungeon.\u003C\u002Fli>\u003Cli>Fixed an issue where clicking the Trading Post button produced no sound.\u003C\u002Fli>\u003Cli>Fixed an issue where the Trading Post and Marketplace could be accessed even without reaching level 20.\u003C\u002Fli>\u003Cli>Fixed an issue where error codes could appear when making purchases or crafting.\u003C\u002Fli>\u003Cli>Fixed an issue where class rankings might not display correctly on the Leaderboard.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Game Updates:\u003C\u002Fh3>\u003Cul>\u003Cli>Added The Blue Maelstrom to Squires to Riches.\u003C\u002Fli>\u003Cli>Added the Blue Maelstrom dungeon to High-Roller mode.\u003C\u002Fli>\u003Cli>Added Adventure Mode to High-Roller. In High-Roller Adventure mode, you can earn only 25% of the AP compared to the standard High-Roller mode.\u003C\u002Fli>\u003Cli>In Adventure Mode, the Druid’s Thorn Barrier and the Ranger’s Purge Shot have been changed so that they no longer affect other players.\u003C\u002Fli>\u003Cli>Improved the Mummy Chest module in The Ruins of Forgotten Castle – The Crypt.\u003C\u002Fli>\u003Cli>A new monster, Midnight Stag, has been added to The Ruins of the Forgotten Castle.\u003C\u002Fli>\u003Cli>Changed so that boats in The Blue Maelstrom now spawn immediately after the session starts.\u003C\u002Fli>\u003Cli>Melee attack accuracy has been improved.\u003C\u002Fli>\u003Cli>Improved the VFX of the Ranger’s Purge Shot skill.\u003C\u002Fli>\u003Cli>Improved certain animations of the Skeleton Royal Guard.\u003C\u002Fli>\u003Cli>Some animations of the Tidewalkers have been improved.\u003C\u002Fli>\u003Cli>Updated several torch icons.\u003C\u002Fli>\u003Cli>Updated various equipment item icons.\u003C\u002Fli>\u003Cli>The size of the Horseman’s Axe and Hatchet has been reduced back to their previous scale, and their attack range has been slightly increased.\u003C\u002Fli>\u003Cli>Added new craftable items.\u003C\u002Fli>\u003Cli>Changed so that logs obtained through Woodcutting are now purchased by the merchant Woodsman.\u003C\u002Fli>\u003Cli>The Possession system of Faustian Bargain has been adjusted so that you now possess a monster closer to your death location than before.\u003C\u002Fli>\u003Cli>The positions of some UIs in the lobby have been adjusted.\u003C\u002Fli>\u003Cli>Added new loading illustration images.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Balance Updates:\u003C\u002Fh3>\u003Cp>\u003Cstrong>General\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>Adjusted the overall balance of monsters and map elements in The Frost Mountain – Ice Cavern.\u003C\u002Fli>\u003Cli>The loot drop rate for The Blue Maelstrom has been improved.\u003C\u002Fli>\u003Cli>Increased the parry multiplier of Rapier and Cutlass from 1.25x to 1.5x.\u003C\u002Fli>\u003Cli>Increased movement speed and action speed while underwater. Also increased the speed of physical and magical projectiles underwater.\u003C\u002Fli>\u003Cli>Overall monsters in Faustian Bargain have been polished and balanced.\u003C\u002Fli>\u003Cli>Reduced the attack difficulty of Pirate monsters.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>\u003Cstrong>Items\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>The weakest impact zone has been removed from various weapons, and the remaining impact zones have been adjusted accordingly.\u003C\u002Fli>\u003Cli>Reduced the reload and firing time of the Hand Cannon.\u003C\u002Fli>\u003Cli>Increased the Weapon Damage of the Hand Cannon by 5.\u003C\u002Fli>\u003Cli>Decreased the Weapon Damage of Drum from 24–30 to 16–28.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>\u003Cstrong>Classes\u003C\u002Fstrong>\u003C\u002Fp>\u003Cul>\u003Cli>Increased the Barbarian’s Vigor by 5 and decreased Knowledge by 5.\u003C\u002Fli>\u003Cli>Increased the Barbarian’s Two-Hander Armor Penetration from 5% to 10%.\u003C\u002Fli>\u003Cli>Decreased the Barbarian’s War Cry max health bonus from 25% to 20%.\u003C\u002Fli>\u003Cli>Reduced the Bard’s Dissonance duration from 3 seconds to 2 seconds.\u003C\u002Fli>\u003C\u002Ful>",{"slug":15,"title":16},"hotfix-98","Hotfix #98",{"slug":18,"title":19},"hotfix-100","Hotfix #100",[],0]