[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skills-savage-roar":3,"changelog-skills-id.skill.savage_roar":35},{"row":4,"descriptionHtml":34},{"id":5,"name":6,"allowed_classes":7,"icon":10,"icon_url":11,"abilities":12,"description":23,"patch":24,"patch_name":25,"season":26,"season_label":27,"patch_changed":28,"patch_changed_name":29,"is_new":30,"is_changed":30,"classes":31},"id.skill.savage_roar","Savage Roar",[8,9],"id.class.barbarian","id.class.grand_master_barbarian","36b6c2612efb80605ecc44387cef80681f364351cd6db3a104653e9a4e495447","https:\u002F\u002Fcdn.qa.darkerdb.com\u002Fcodex\u002F36b6c2612efb80605ecc44387cef80681f364351cd6db3a104653e9a4e495447",[13],{"id":14,"effects":15},"id.skill_ability.savage_roar",[16,21],{"duration":17,"target_type":18,"move_speed_mod":19,"physical_damage_mod":20},6000,"EGameplayEffectTargetType::EventData",-25,-300,{"duration":22,"target_type":18},3000,"Frightens all enemies within a 7.5m range radius for 6 seconds reducing their physical damage bonus by 30% and move speed bonus by 2.5%. Cooldown: 28 seconds","0.16.138.8712","Hotfix 115","early-access-season-9","Season 9","hotfix-123","Hotfix 123",false,[32],{"id":8,"name":33},"Barbarian",null,[36,41,46,51,56,61,66,71,76,81,86],{"slug":28,"title":37,"released_at":38,"reason":39,"snippet":40},"Hotfix #123","2026-08-13","mentioned","Increased the Cooldown of Savage Roar from 28 seconds to 32 seconds.",{"slug":42,"title":43,"released_at":44,"reason":39,"snippet":45},"hotfix-121","Hotfix #121","2026-07-30","Reduced Savage Roar Physical Damage Bonus reduction from 30% to 20%.",{"slug":47,"title":48,"released_at":49,"reason":39,"snippet":50},"hotfix-108","Hotfix #108","2026-02-12","Fixed an issue where the Barbarian’s Savage Roar effect would cause the Dire Wolf to behave strangely if the original attack target of the wolf died.",{"slug":52,"title":53,"released_at":54,"reason":39,"snippet":55},"early-access-season-7","Early Access Season #7","2025-09-24","Fixed an issue where Barbarian’s Savage Roar might not function correctly if used when monsters summoned by a boss were getting up.",{"slug":57,"title":58,"released_at":59,"reason":39,"snippet":60},"hotfix-85-1","Hotfix #85-1","2025-05-15","Savage Roar movement speed reduction changed from 10% to 5%.",{"slug":62,"title":63,"released_at":64,"reason":39,"snippet":65},"hotfix-85","Hotfix #85","2025-05-09","Savage Roar also reduces the target's movement speed by 10%.",{"slug":67,"title":68,"released_at":69,"reason":39,"snippet":70},"hotfix-80","Hotfix #80","2025-03-07","Fixed an issue where Savage Roar cast by a Barbarian at the moment a monster with a battle intro appeared could cause the monster’s actions to stop.",{"slug":72,"title":73,"released_at":74,"reason":39,"snippet":75},"early-access-season-5","Early Access Season #5","2024-12-18","Fixed an issue where the movement could appear choppy when a Mummy was hit by Savage Roar while appearing from the ground.",{"slug":77,"title":78,"released_at":79,"reason":39,"snippet":80},"hotfix-54","Hotfix #54","2024-06-21","Barbarian's Savage Roar's physical damage penalty has been changed from -40% → -30%.",{"slug":82,"title":83,"released_at":84,"reason":39,"snippet":85},"hotfix-39","Hotfix #39","2024-03-29","Barbarian's Savage Roar physical damage reduction changed from -50% → -40%.",{"slug":87,"title":88,"released_at":89,"reason":90,"snippet":91},"hotfix-31","Hotfix #31","2024-02-08","introduced","Fixed an issue where multiple Barbarians' Savage Roar could be applied at the same time."]