[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"spells-electric-dash":3,"changelog-spells-id.spell.electric_dash":61},{"row":4,"descriptionHtml":60},{"id":5,"name":6,"allowed_classes":7,"icon":9,"icon_url":10,"description":11,"abilities":12,"costs":13,"cost_type":14,"source_type":15,"patch":16,"patch_name":17,"season":18,"season_label":19,"patch_changed":20,"patch_changed_name":21,"is_new":22,"is_changed":22,"is_composite":23,"made_from":24,"weaves_into":56,"classes":57},"id.spell.electric_dash","Electric Dash",[8],"id.player_character.sorcerer","69de8137c0c14a650cbb17bdb0fef126116479404b1fe74081abdf46f86c63ee","https:\u002F\u002Fcdn.qa.darkerdb.com\u002Fcodex\u002F69de8137c0c14a650cbb17bdb0fef126116479404b1fe74081abdf46f86c63ee","Transform into a lightning orb and quickly move to the selected location, electrifying all targets along the path and dealing 10(1.0) lightning magical damage. Upon reaching the destination, unleash a lightning strike, dealing 15(1.0) lightning magical damage to nearby targets. The caster is immune to physical attacks while moving but remains affected by area magic. Electrified: The target loses 20% move speed bonus.",[],[],"cooldown","lightning","0.16.138.8712","Hotfix 115","early-access-season-9","Season 9","hotfix-117","Hotfix 117",false,true,[25,41],{"id":26,"name":27,"allowed_classes":28,"icon":30,"icon_url":31,"description":32,"abilities":33,"costs":34,"tier":35,"cost_type":36,"casting_time":37,"cooldown":38,"source_type":15,"patch":16,"patch_name":17,"season":18,"season_label":19,"patch_changed":39,"patch_changed_name":40,"is_new":22,"is_changed":22},"id.spell.lightning_bolt","Lightning Bolt",[29],"id.class.sorcerer","8e63923611801e8d430d41a9016c5e6d4e1b36463acd6d3fefec47f7a18725ae","https:\u002F\u002Fcdn.qa.darkerdb.com\u002Fcodex\u002F8e63923611801e8d430d41a9016c5e6d4e1b36463acd6d3fefec47f7a18725ae","Fire a lightning beam for 0.1 seconds, electrifying the target and dealing 7(0.5) lightning magical damage per second. Electrified: The target loses 20% move speed bonus.",[],[],3,"cooldown_end",5,1.194938e-39,"hotfix-111","Hotfix 111",{"id":42,"name":43,"allowed_classes":44,"icon":45,"icon_url":46,"description":47,"abilities":48,"costs":49,"tier":50,"cost_type":14,"cooldown":51,"source_type":52,"range":53,"patch":16,"patch_name":17,"season":18,"season_label":19,"patch_changed":54,"patch_changed_name":55,"is_new":22,"is_changed":22},"id.spell.vortex","Vortex",[29],"a7e302488dc48eadeeb6ede622d365eee231d95e7a521cfed598b16298f027d8","https:\u002F\u002Fcdn.qa.darkerdb.com\u002Fcodex\u002Fa7e302488dc48eadeeb6ede622d365eee231d95e7a521cfed598b16298f027d8","Create a vortex centered on the caster. Targets touching the vortex take 15(1.0) air magical damage and are pushed back.",[],[],4,9.19431e-40,"air",0,"early-access-season-10","Early Access Season 10",[],[58],{"id":29,"name":59},"Sorcerer",null,[62,67,72,76,81,86,91,96,101,106,111,116,121],{"slug":20,"title":63,"released_at":64,"reason":65,"snippet":66},"Hotfix #117","2026-06-11","mentioned","Fixed an issue where a Sorcerer could escape outside the map by using Electric Dash at a specific location within the Wheel module in The Forgotten Castle - Crypt.",{"slug":68,"title":69,"released_at":70,"reason":65,"snippet":71},"hotfix-112","Hotfix #112","2026-04-03","Fixed an issue where Sorcerer’s Electric Dash could be used to easily defeat the Spectral Knight.",{"slug":39,"title":73,"released_at":74,"reason":65,"snippet":75},"Hotfix #111","2026-03-20","Fixed an issue where the Fire Colossus could be defeated too easily using Sorcerer skills such as Electric Dash, Eruption, and Levitation.",{"slug":77,"title":78,"released_at":79,"reason":65,"snippet":80},"hotfix-108","Hotfix #108","2026-02-12","Fixed an issue where players could escape the Goblin Cave – Goblin Maze B module using the Sorcerer’s Electric Dash without using a proper escape method.",{"slug":82,"title":83,"released_at":84,"reason":65,"snippet":85},"hotfix-100","Hotfix #100","2025-11-20","Fixed an issue in The Forgotten Castle – Crypt Death Hall module where players could exit the map using the Sorcerer’s Electric Dash.",{"slug":87,"title":88,"released_at":89,"reason":65,"snippet":90},"hotfix-97","Hotfix #97","2025-10-16","Electric Dash expands the damage area upon arrival, applying Shock effects to a larger range.",{"slug":92,"title":93,"released_at":94,"reason":65,"snippet":95},"early-access-season-7","Early Access Season #7","2025-09-24","Electric Dash: Expands the damage area upon arrival, dealing Lightning magic damage and applying Shock effects to a larger range. Lightning magic damage is reduced from 20 to 15.",{"slug":97,"title":98,"released_at":99,"reason":65,"snippet":100},"early-access-season-6","Early Access Season #6","2025-04-10","Fixed an issue where Sorcerers could use Electric Dash to cross unopened drawbridges.",{"slug":102,"title":103,"released_at":104,"reason":65,"snippet":105},"hotfix-80","Hotfix #80","2025-03-07","Fixed an issue where Electric Dash allowed the Sorcerer to reach locations where they could avoid crow damage.",{"slug":107,"title":108,"released_at":109,"reason":65,"snippet":110},"hotfix-79","Hotfix #79","2025-02-13","Fixed an issue where using Sorcerer’s Electric Dash in a specific spot in the Ruins Graveyard module could allow access to the map's top area, avoiding crow attacks.",{"slug":112,"title":113,"released_at":114,"reason":65,"snippet":115},"hotfix-77","Hotfix #77","2025-01-17","Fixed an issue where the Sorcerer's Electric Dash could be used to exit the map.",{"slug":117,"title":118,"released_at":119,"reason":65,"snippet":120},"hotfix-76","Hotfix #76","2025-01-10","Fixed an issue where the Sorcerer's Electric Dash spell could be used to position a boss in a place where his attacks could not reach.",{"slug":122,"title":123,"released_at":124,"reason":125,"snippet":126},"hotfix-74","Hotfix #74","2024-12-20","introduced","Fixed an issue where sound could be heard throughout the map when using the Sorcerer's Electric Dash."]