Class
Sorcerer
Perks
Skills
Spells
Tier 11 Cost
Tier 33 Cost
Tier 44 Cost
Tier 55 Cost
Weaving
Changelog
| Patch | What Changed | Date | |
|---|---|---|---|
| Changed | Hotfix #130 | Fixed an issue where some spells, such as Water Bolt, cast by a Sorcerer with Spell Sculpting equipped could appear at different sizes on the caster’s screen and on other players’ screens. Reduced Lightning Bolt damage scaling from 1.0 to 0.5. | Oct 28, 2026 |
| Changed | Hotfix #129 | Fixed an issue where casting another spell after the Sorcerer’s Mud Shield could fail because the hand would collide with the shield. | Oct 23, 2026 |
| Changed | Hotfix #129 | Fixed an issue where casting another spell after the Sorcerer’s Mud Shield could fail because the hand would collide with the shield. | Oct 22, 2026 |
| Changed | Hotfix #128-1 | Fire Orb’s direct hit target now also takes splash damage, and direct damage has been adjusted from 35 to 30. Water Bolt’s damage has been increased from 15 to 20. Windblast now deals 10 damage, and its knockback has been adjusted from 300/200 to 300/300. Vortex now deals 15 damage, and its knockback has been adjusted from 400/300 to 400/400. Flamestrike’s damage has been increased from 30 to 35. Fire Orb’s splash damage has been increased from 10 to 15. Lightning Bolt’s damage has been increased from 7(0.5) to 10(1.0), and its homing angle from 30 to 60 degrees. Lightning Sphere’s damage has been increased from 5(0.5) to 10(1.0). Glaciate’s damage has been changed from 5(0.5) to 3(1.0), and its duration has been increased from 12 seconds to 15 seconds. Stone Skin’s Physical Damage Reduction has been increased from 10% to 15%, and its duration from 12 seconds to 15 seconds. Eruption’s launch force has been increased from 800 to 1000. Earth Elemental and Lava Elemental duration has been increased from 18 seconds to 24 seconds. Lightning Storm’s scaling has been increased from 0.75 to 1.0. Electric Dash’s radius has been increased from 100 to 125, and its landing damage from 15 to 20. Mud Shield’s duration has been increased from 7 seconds to 8 seconds. Wall of Fire’s duration has been increased from 8 seconds to 12 seconds and its direct damage from 10 to 20, while its damage over time has been reduced from 20 to 10. Frost Lightning’s immobilize duration has been increased from 1.5 seconds to 2 seconds. Lightning Vortex’s damage has been increased from 20 to 30. Flamethrower’s duration has been increased from 4 seconds to 5 seconds. Apex of Sorcery’s Magic Power Bonus has been increased from 30% to 50%, and its Magic Penetration and Action Speed bonuses have been removed. Mana Flow’s duration has been increased from 3 seconds to 5 seconds. Lightning Mastery’s additional electrify duration has been increased from 1 second to 2 seconds. Spell Stride’s Move Speed Bonus has been increased from 15% to 25%. Innate Talent’s Magical Power has been increased from 5 to 7, and its Spell Casting Speed from 10% to 15%. Air Mastery now grants 50% Air Magical Damage Bonus. Elemental Fury’s Cooldown Reduction Bonus per 1% health lost has been increased from 0.5% to 0.75%. Time Distortion’s cast time reduction has been increased from 90% to 100%. | Oct 16, 2026 |
| Changed | Early Access Season #11 | Air spell tiers have each been increased by 1, and their cooldowns have been increased by 3 seconds. Time Distortion now allows spells to be cast instantly. Its Magical Damage Bonus has been reduced by 30%, and its spell cooldown multiplier has been increased from 165% to 200%. Air Mastery's 50% Air Damage Bonus has been removed, and its knockback bonus has been increased from 15% to 50%. Windblast and Vortex damage have both been reduced from 10 and 15, respectively, to 0. Mana Flow's spellcasting success time has been reduced from 5 seconds to 3 seconds. Fire Orb's direct-hit damage has been reduced from 45 to 35. Spell Stride now increases movement speed by 15% while casting spells. | Oct 9, 2026 |
| Changed | Hotfix #125 | Fixed an issue where Sorcerer's Electric Dash could be used to leave the map in the Spiral module in The Frost Mountain - Ice Cavern. | Sep 3, 2026 |
| Changed | Hotfix #124 | Apex of Sorcery now grants 30% Magic Penetration while casting spells, and its Magical Damage Bonus has been reduced from 50% to 30%. Increased the damage of Glaciate from 3 to 5. Removed the Magic Penetration effect from Mana Flow. | Aug 21, 2026 |
| Changed | Hotfix #123 | Increased the Magical Damage Bonus and Magic Penetration of Mana Flow from 5% to 10% each, and increased its duration from 4 seconds to 5 seconds. Reduced the Cooldown increase of Time Distortion from 200% to 165%. | Aug 13, 2026 |
| Changed | Hotfix #120 | Fixed an issue where the Sorcerer's spellcasting wind-up animation, in which they extend their hand forward before casting, might not be visible to other players. | Jul 23, 2026 |
| Changed | Early Access Season #10 | Changed how the spell, music, transformation, and emote selection wheels are canceled. Moving the cursor to the center of the wheel cancels the current selection. Since the center is selected by default when opening the wheel, opening and immediately closing it will now cancel the selection. This change also allows Sorcerers to cast spells from each hand while holding magic weapons. Increased the knockback distance of Windblast and Vortex slightly. Eruption cast time has been reduced from 0.85 to 0.75 seconds, and its launch height has been reduced from 1000 to 800. Fire Arrow damage has been increased from 8 to 10. Lightning Storm damage has been increased from 10 (1.0) to 15 (0.75). Flamethrower damage has been increased from 20 to 25, while its duration has been reduced from 5 to 4 seconds. Flamefrost Spear damage has been increased from 30/30 to 35/35. Mana Flow duration has been increased from 3 to 4 seconds. Increased the projectile speed of Water Bolt slightly. Aqua Prison Wet duration has been increased from 2 to 3 seconds, and its projectile speed has been increased slightly. Slightly increased the size of Mud Shield and the distance at which it is created. Frost Breath now reduces Move Speed by 20%, up from 10%. | Jul 17, 2026 |
| Changed | Hotfix #118 | Air Mastery's Air Magic Knockback Power Bonus reduced from 25% to 15%. Reduced the knockback distance of Windblast and Vortex. Eruption activation delay increased from 0.75 seconds to 0.85 seconds. Flamestrike Fire Magical Damage increased from 25 to 30. Fire Arrow Fire Magical Damage increased from 7 to 8. Mana Flow now grants 1 stack whenever a spell is successfully cast within 3 seconds. Each stack grants an additional 5% Magic Penetration, stacking up to 3 times. Apex of Sorcery now additionally grants 25% Action Speed while casting spells. Innate Talent now grants an additional 5 Memory Capacity. | Jun 25, 2026 |
| Changed | Hotfix #117 | Fixed an issue where a Sorcerer could escape outside the map by using Electric Dash at a specific location within the Wheel module in The Forgotten Castle - Crypt. | Jun 11, 2026 |
| Changed | Hotfix #115 | Flamethrower damage has been reduced from 25 to 20. | May 14, 2026 |
| Changed | Early Access Season #9 | Fire Orb direct hit damage has increased from 30 to 45. | Apr 28, 2026 |
| Changed | Hotfix #112-1 | Fixed an issue where the Sorcerer’s Glaciate could bypass the Tier 1 cooldown. | Apr 9, 2026 |
| Changed | Hotfix #112 | Fixed an issue where Sorcerer’s Flamethrower damage might not be applied correctly. Fixed an issue where Sorcerer’s Electric Dash could be used to easily defeat the Spectral Knight. Fixed an issue where Sorcerer’s Electric Dash could be used to move outside the map within the Cave Pit Hall module. Fixed an issue where Sorcerer’s Electric Dash could be used to easily enter the Mystery Rooms in the Underground Chamber. With the ability to deselect selected spells, Suppress Sorcery has been removed from the Sorcery category. The effect size of Flamethrower has been reduced to better match its actual damage range. Glaciate has been changed from Tier 2 to Tier 1, with its scaling reduced from 1.0 to 0.5 and duration reduced from 15 seconds to 12 seconds. Stone Skin’s Physical Damage Reduction has been decreased from 15% to 10%, and its duration reduced from 15 seconds to 12 seconds. Electric Dash impact damage range has been slightly reduced. Frost Lightning effect duration has been decreased from 1.75 seconds to 1.5 seconds. Fire Orb projectile speed has been increased. Plasma Blast damage has been increased from 40 to 50, and now applies burn damage. Ice Spear now applies a frostbite effect on hit. | Apr 3, 2026 |
| Changed | Hotfix #111 | Fixed an issue where the Fire Colossus would not target a Sorcerer’s summoned creature. Fixed an issue where the Fire Colossus could be defeated too easily using Sorcerer skills such as Electric Dash, Eruption, and Levitation. Removed the Spell Merge perk. It is now available as a base ability. Updated the default perk on character creation (Spell Merge → Mana Flow). Mud Shield size increased by 10%, and duration increased from 6 → 7 seconds. Glaciate now deals additional Ice Magical Damage. Stone Skin Physical Damage Bonus increased from 5% → 10%. Lightning Bolt damage increased from 5 (0.5) → 7 (0.5). Flamestrike damage reduced from 30 → 25. Fire Orb damage has been increased from 25 → 30, and its explosion damage radius has been reduced to better match the explosion visual effect. Wall of Fire’s initial damage has been reduced from 20 to 10, while its damage over time has been increased from 10 to 20. Its duration has been reduced from 10 → 8 seconds. Flamethrower damage increased from 20 → 25. Summon Earth Elemental duration reduced from 24 → 18 seconds. Summon Lava Elemental health increased, but duration reduced from 24 → 18 seconds. | Mar 20, 2026 |
| Changed | Hotfix #110 | Fixed an issue where the Burn damage (modifier) for the Sorcerer’s Flame Strike was not displayed. | Mar 6, 2026 |
| Changed | Hotfix #108 | Fixed an issue where players could escape the Goblin Cave – Goblin Maze B module using the Sorcerer’s Electric Dash without using a proper escape method. Spell Stride has been updated so that movement speed increases by 30% when casting spells with both hands simultaneously. Sorcerer can now equip the Pourpoint, Courtly Dress, Gallant Outfit, Occultist Tunic, Occultist Pants, Occultist Boots, Copperlight Outfit, Tidal Occultist Boots. | Feb 12, 2026 |
| Changed | Hotfix #107 | The movement speed bonus while casting Spell Stride has been reduced to 15%. The knockback power of Air Mastery has been reduced to 25%. Windblast’s spell tier has been increased by one, and its cooldown has been increased to 15 seconds. Vortex’s spell tier has been increased by one, and its cooldown has been increased to 21 seconds. | Feb 5, 2026 |
| Changed | Early Access Season #8 | When selecting Time Distortion, it has been changed from instant cast to reducing cast time by 50% and increasing cooldown by 100%. Elemental Fury has been changed from increasing movement speed by 0.01% to increasing Magical Damage Bonus by 0.25%. Innate Talent’s cast speed bonus has been reduced from 15% to 10%. Fire Arrow cast time has been reduced from 1 second to 0.75 seconds, and its cooldown has been reduced from 15 seconds to 12 seconds. Water Bolt cast time has been reduced from 1 second to 0.75 seconds, and its cooldown has been reduced from 15 seconds to 12 seconds. Stone Skin cast time is now 0.75 seconds, and its cooldown has been reduced from 15 seconds to 12 seconds. Windblast cast time has been reduced from 1 second to 0.75 seconds, and its cooldown has been reduced from 15 seconds to 12 seconds. Flamestrike cast time has been reduced from 1.25 seconds to 1 second, and its cooldown has been reduced from 18 seconds to 15 seconds. Ice Spear cast time has been reduced from 1.25 seconds to 0.75 seconds, and its cooldown has been reduced from 18 seconds to 15 seconds. Glaciate cast time has been adjusted to 0.75 seconds, and its cooldown has been reduced from 18 seconds to 15 seconds. Eruption cast time has been reduced from 1.25 seconds to 1 second, and its cooldown has been reduced from 18 seconds to 15 seconds. Lightning Bolt cast time has been reduced from 1.25 seconds to 0.75 seconds, and its cooldown has been reduced from 21 seconds to 18 seconds. Fire Orb cast time has been reduced from 1.25 seconds to 0.75 seconds, and its cooldown has been reduced from 21 seconds to 18 seconds. Vortex cast time has been reduced from 1 second to 0.75 seconds, and its cooldown has been reduced from 21 seconds to 18 seconds. Levitation cast time has been reduced from 1.25 seconds to 1 second, and its cooldown has been reduced from 24 seconds to 21 seconds. Lightning Sphere cast time has been reduced from 1.25 seconds to 1 second, and its cooldown has been reduced from 24 seconds to 21 seconds. Summon Earth Elemental cast time is now 1 second, and its cooldown has been reduced from 27 seconds to 24 seconds. | Jan 29, 2026 |
| Changed | Hotfix #102 | The Sorcerer’s Innate Talent now grants 15% additional casting speed when casting unarmed, and its magical power has been adjusted from 7 to 5. | Dec 9, 2025 |
| Changed | Hotfix #101 | Increased the Sorcerer’s Plasma Blast channeling time from 3 → 4 seconds. | Nov 27, 2025 |
| Changed | Hotfix #100 | Fixed an issue in The Forgotten Castle – Crypt Death Hall module where players could exit the map using the Sorcerer’s Electric Dash. Sorcerer spell casting times and cooldowns have been increased. Sorcerer’s Apex of Sorcery spell casting speed bonus has been increased from 25% → 50%. Sorcerer’s Time Distortion Move Speed Bonus penalty decreased from -3% → -2.5%. | Nov 20, 2025 |
| Changed | Hotfix #98 | For Sorcerer, the cooldown reduction bonus of Elemental Fury has been decreased from 0.75% to 0.5%, and the move speed bonus has been decreased from 0.1% to 0.05%. The move speed bonus of Spell Stride for Sorcerer has been reduced from 25% to 20%. | Oct 23, 2025 |
| Changed | Hotfix #97 | Reduced the spell-casting speed of the Apex of Sorcery perk from 50% → 25%. Reduced the additional Shock duration of Lightning Mastery from 2s → 1s. Increased the casting interval of Lightning Storm from 1s → 1.25s. Electric Dash expands the damage area upon arrival, applying Shock effects to a larger range. | Oct 16, 2025 |
| Changed | Early Access Season #7 | Fixed an issue where Sorcerer’s Lightning Mastery could bounce back to the caster. Time Distortion: Magic damage bonus penalty reduced from 25% to 15%. Each spell cast reduces action speed and movement speed by 3% up to 5 times. The debuff lasts 8 seconds and is removed after the duration ends. Spell Stride: Movement speed bonus increased from 5% to 25%. Lightning Mastery: Grants an additional 25% Lightning magic damage bonus, and the activation interval of Lightning magic damage is reduced from 3 seconds to 2 seconds. Elemental Fury: Gains an additional 0.1% movement speed bonus for every 1% of health lost. Windblast: Now activates 0.6 seconds after spell casting. Electric Dash: Expands the damage area upon arrival, dealing Lightning magic damage and applying Shock effects to a larger range. Lightning magic damage is reduced from 20 to 15. Earth Elemental: Defense rating increase raised from 30 to 50. Frost Lightning: Immobilizing duration on targets hit reduced from 2.0s to 1.75s. Lightning Vortex: Magical Damage reduced from 30 to 20. | Sep 24, 2025 |
| Changed | Hotfix #90 | Fixed an issue where the VFX of the Sorcerer's Mud Shield could display incorrectly. | Jul 10, 2025 |
| Changed | Hotfix #89-1 | Fixed an issue where Sorcerer's Water Bolt could cause damage incorrectly. | Jul 4, 2025 |
| Changed | Hotfix #89 | Fixed an issue where the Ice Giant Spider could fall to the ground while stuck in a suspended pose after being hit by a Sorcerer's Windblast. | Jul 3, 2025 |
| Changed | Hotfix #86-1 | Fixed an issue where the Sorcerer’s Aqua Prison might not restrict the target’s movement. | May 29, 2025 |
| Changed | Hotfix #85-1 | Updated the Sorcerer’s Time Distortion ability and icon. Time Distortion now reduces action speed by 6% and movement speed by 2% per each stack, up to a maximum of 5 stacks. | May 15, 2025 |
| Changed | Hotfix #85 | Updated the Sorcerer’s Time Distortion ability and icon. Time Distortion reduces spell power bonus by 15% with each cast. This effect lasts for 6 seconds and can stack up to 10 times. All Sorcerer spells now have a casting time of 0.75 seconds. All Sorcerer spells now have a cooldown of (Tier×3)+3 seconds. | May 9, 2025 |
| Changed | Hotfix #82 | Changed Sorcerer’s Levitation in Adventure Mode to now be self-cast. It can no longer be cast on other players. | Apr 11, 2025 |
| Changed | Early Access Season #6 | Fixed an issue where Sorcerers could use Electric Dash to cross unopened drawbridges. Fixed an issue where pressing the R key at a specific time while the Sorcerer was Merging Spells could cancel the cast and leave the casting bar stuck on screen. Squire basic sets updated with Sorcerer and Druid equipment. Sorcerer’s Stone Skin duration changed from 10 seconds to 15 seconds, and its physical damage reduction bonus changed from 10% to 15%. | Apr 10, 2025 |
| Changed | Hotfix #81-2 | Time Distortion's spell cast time reduction has been changed from 75% to 100%. | Mar 27, 2025 |
| Changed | Hotfix #81 | Fixed an issue where the cooldown reduction after resting with the Sorcerer’s spells might not synchronize properly with the spell selection UI. Fixed an issue where using a spell in an invalid location while having Sorcerer’s Mana Flow equipped would not activate the spell correctly but still accumulate Mana Flow stacks. Fixed an issue where the visual effects of Sorcerer’s spells did not align correctly with the hand position when casting barehanded. The cooldown time of all spells has been changed from 3 * tier to 4 * tier. Time Distortion's spell cast time reduction has been changed from 100% to 75%, and its cooldown increase has been changed from 4x to 3x. Fire Arrow's spell casting time has been changed from 1.5 seconds to 1 second. Water Bolt's spell casting time has been changed from 1.5 seconds to 1 second. Stone Skin's spell casting time has been changed from 1.5 seconds to 0.75 second. Windblast's spell casting time has been changed from 1.5 seconds to 0.75 second. Flamestrike's spell casting time has been changed from 1.75 seconds to 1.25 second. Ice Spear's spell casting time has been changed from 1.75 seconds to 1.25 second. Glaciate's spell casting time has been changed from 1.5 seconds to 0.75 second. Eruption's spell casting time has been changed from 1.75 seconds to 1.25 second. Lightning Bolt's spell casting time has been changed from 1.75 seconds to 1 second. Fire Orb's spell casting time has been changed from 2 seconds to 1.25 second. Vortex's spell casting time has been changed from 2 seconds to 0.75 second. Levitation's spell casting time has been changed from 1.5 seconds to 0.75 second and teir changed from 5 to 4. Lightning Sphere's spell casting time has been changed from 2 seconds to 1.25 second and teir changed from 5 to 4. Summon Earth Elemental's spell casting time has been changed from 2 seconds to 1 second and teir changed from 6 to 5. Icebound also increases cooldown reduction by 50% while in ice. | Mar 20, 2025 |
| Changed | Hotfix #80-2 | Fixed an issue where Sorcerer’s ManaFlow stacks could cause VFX to be duplicated. Improved Sorcerer’s Mana Flow VFX. | Mar 13, 2025 |
| Changed | Hotfix #80 | This update continues the expansion of the Random Dungeon system. The Random Dungeon system have now been applied to both the Ruins and Goblin Cave dungeons. We have also added numerous new modules to various locales. This update also adds more class content as we flesh out of the Sorcerer class with new perks and spells. Fixed an issue where certain effects in Sorcerer’s Windblast did not properly scale down with distance. Fixed an issue where Electric Dash allowed the Sorcerer to reach locations where they could avoid crow damage. Fixed an issue where casting a spell barehanded while using an in-game emote as a Sorcerer could prevent the emote from being canceled. Water Bolt damage changed from 20 to 15. Windblast range changed from 7m to 4m. Stone Skin movement speed penalty changed from -10 to -5. Fire Arrow each damage changed from 10 to 8. Flamestrike damage changed from 35 to 30. Fire Orb damage changed from 30 to 25 and splash damage changed from 15 to 10. Earth Elemental spell tier changed from 7 to 6. The HP of Earth Elemental and Lava Elemental increases by 50. Electric Dash landing damage changed from 15 to 20. Flamethrower damage changed from 10 to 20. Mud Shield duration changed from 8 seconds to 4 seconds. Thorn of Earth damage changed from 25 to 30. Added 6 new Perks for Sorcerer: Merged Might, Innate Talent, Elemental Fury, Mana Flow, Lightning Mastery, Air Mastery. Added 4 new Spells for Sorcerer: Aqua Prison, Frost Breath, Plasma Blast, Frost Lightning. | Mar 7, 2025 |
| Changed | Hotfix #79 | Fixed an issue where Sorcerer's actions after bare-hand casting might not be affected by Action Speed. Fixed an issue where the casting and merging of a spell while using Sorcerer’s Time Distortion could cause repetitive sound effects. Fixed an issue where Sorcerer’s Summon Earth Elemental cooldown might not reset after dying in a falling-death zone. Fixed an issue where using Sorcerer’s Electric Dash in a specific spot in the Ruins Graveyard module could allow access to the map's top area, avoiding crow attacks. | Feb 13, 2025 |
| Changed | Hotfix #78 | Fixed an issue where using the Sorcerer's Thorn of Earth underwater would cause effects other than thorns to appear above the water surface. Sorcerer's Manafold movement speed penalty has been removed. Sorcerers can now remove Combat. | Jan 24, 2025 |
| Changed | Hotfix #77 | Fixed an issue where game stuttering could occur when Sorcerer Apex of Sorcery is equipped. Fixed an issue where the Sorcerer's Electric Dash could be used to exit the map. | Jan 17, 2025 |
| Changed | Hotfix #76 | The recent wipe added multiple large systems which introduced a lot of smaller bugs and instabilities. We’ve focused this update on bug fixes and improving overall stability. We’ve also had time to digest the new Sorcerer class and the current game state to introduce several balance changes. We have been working in the background on improvements to the continuous matchmaking along with augmenting the random dungeon system and should have progress to show you soon. We thank you for your support and see you in the dungeons! Fixed an issue where the hit effect could appear in a different location when using the Sorcerer's Lightning Sphere spell. Fixed an issue where the Sorcerer's Electric Dash spell could be used to position a boss in a place where his attacks could not reach. Fixed an issue where the player's hand could appear to freeze while casting a Sorcerer's spell and then cast the spell multiple times. Fixed an issue where Slimes could pass through without being hit when the Sorcerer's Water Bolt spell was placed facing the floor. Fixed an issue where it was possible to escape from a rope escape hatch without a rope using the Sorcerer's Electric Dash. Fixed an issue where the Ghost King could be stopped if the Ranger's Forceful Shot or the Sorcerer's Windblast spell was used during certain attack patterns of the Ghost King boss. Sorcerer's Apex of Sorcery both bonuses changed from 25% to 50%. Sorcerer's Mana Fold spell casting speed penalty changed from -25% to -15%, movement speed bonus penalty changed from -5% to -2.5%. Sorcerer's Water Bolt size has changed from 15 to 20. Sorcerer's Stone Skin physical damage reduction bonus has changed from 15% to 10%. Sorcerer's Lightning Sphere damage has changed from 10 to 5, and its attribute bonus ratio has changed from 100% to 50%. Sorcerer's Lightning Bolts no longer penetrate obstacles. Sorcerer's Lightning Bolt maximum trackable angle changed from 60 to 30 degrees. Sorcerer's Lightning Bolt damage has changed from 10 to 5. Sorcerer's Flamethrower tick interval changed from 0.2 to 0.1. Sorcerer's Electric Dash landing damage has changed from 30 to 15. | Jan 10, 2025 |
| Changed | Hotfix #75 | Fixed missing explanation for the 25% cooldown reduction penalty in the Sorcerer’s Spell Sculpting. This cooldown penalty applies only to spells with an AoE component, for example: Lightning Sphere. Fixed an issue where the Sorcerer's Flamefrost Spear could appear to pierce through thin terrain when fired. Fixed an issue where the Sorcerer's Lightning Storm's lightning could be output lower than the cloud location. Fixed an issue where Sorcerer's Levitation and Lightning Dash could be used to go to unintended places. Sorcerer's Elemental Bolt, Ice Spear, and Flamefrost Spear now have slightly increased projectile sizes. | Dec 27, 2024 |
| Changed | Hotfix #74 | This hotfix addresses several high priority issues as we begin tuning the Sorcerer and the Continuous Matchmaking features. We have scaled back the power of Sorcerer spells and perks that were too excessive. The update also fixes a setting with the Continuous Matchmaking that allowed players to spawn too closely to other players and monsters upon loading into the dungeons. Now that that issue is fixed, we will continue to monitor our logs and will adjust various factors such as the cutoff time for when new players can enter a session and number of players per floor. Please note that the values for these settings were set aggressively for the initial iteration so we could gauge the extremes. We’d also like to clarify that going down a level does NOT transfer you to a higher gear score session. The gear score of your initial dungeon will always determines the matchmaking pool until you exit that dungeon series. We encourage looting and trying to gain a gear score advantage on the upper floors as we believe there should always be a risk/reward consideration on when you go down a floor. We thank you for your patience and we’ll see you in the dungeons! Fixed an issue where the Sorcerer could not appear properly on the Karma page. Fixed an issue where there could be a slight delay when a Sorcerer casts a spell with bare hands. Fixed an issue where magic could be used while moving when using a magic weapon after equipping the Sorcerer's Apex of Sorcery. Fixed an issue where sound could be heard throughout the map when using the Sorcerer's Electric Dash. Fixed an issue where the Sorcerer's Flamethrower spell effect could remain even after finishing using it. Fixed an issue where the effect size of Sorcerer's Water Bolt could look different than intended. Fixed an issue where the function could be paralyzed when equipping the Sorcerer's Time Distortion and firing a barrage of spells. Fixed an issue where spells such as Sorcerer’s Elemental Bolt could be fired from behind and hit allies behind them. Fixed an issue where the collider of Sorcerer's Fire Arrow, Ice Spear, and Flamefrost Spear was abnormally large. Sorcerer's Vigor changed from 9 → 10, Agility changed from 11 → 10. Sorcerer's Apex of Sorcery magical damage bonus changed from 100% → 25% and spell casting speed bonus changed from 100% → 25%. Sorcerer's Time Distortion cooldown time increase changed from 5x → 4x. Sorcerer's Lightning Storm channeling duration changed from 8 → 5, area radius changed from 250 → 175, and damage changed from 15 → 10. Sorcerer's Electric Dash area radius changed from 100 → 80. The visual effect when the Sorcerer’s Thorn of Earth disappear has been changed. | Dec 20, 2024 |
| Added | Early Access Season #5 | This season introduces the new Sorcerer class. The sorcerer is a master of the elements and can weave together multiple spells to devastating results. Please note that the current implementation is a work in progress as we build on offering a unique spell casting experience. The new Sorcerer class has been added. Please note that this class is currently a work in progress, and we look forward to your feedback. New Sorcerer focused armor items have been added. | Dec 18, 2024 |








































